Lazyfire TD
Build your defense. Let the guns do the work.
Lazyfire TD is a relaxed idle strategy game set in a zombie-infested wasteland. Your turrets handle the shooting. You decide what to build, which upgrades to invest in, and how to make every run stronger.
Start with a humble Farm and a Scrap Gun. Grow your economy, deploy new weapons, and combine fire, electricity, explosives, drones, and freezing effects to tear through increasingly tough waves.
• Build your arsenal — unlock 10 turret types with branching specialization paths.
• Develop your base — choose from 8 buildings that support your economy and defenses.
• Outgun the horde — face varied enemies, elites, and bosses.
• Come back stronger — Prestige to unlock new blueprints and permanent upgrades.
• Make progress while away — return to offline earnings and keep improving your setup.
• Play at your own pace — automatic combat and no game-over screen.
A toxic trench catches anything that slips through, but only your defenses earn rewards. Better firepower means faster progress.
Click or tap to build and upgrade. Progress saves automatically in your browser.
| Updated | 23 hours ago |
| Published | 2 days ago |
| Status | In development |
| Platforms | HTML5 |
| Rating | Rated 1.0 out of 5 stars (2 total ratings) |
| Author | Bitanga |
| Genre | Strategy |
| Made with | Defold |
| Tags | 2D, Casual, Idle, Incremental, Management, Post-apocalyptic, Singleplayer, Tower Defense, Zombies |
| AI Disclosure | AI Assisted, Code, Graphics, Sounds, Text |
Development log
- Lazyfire TD — First Playable Test2 days ago





Comments
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so much AI slop in this category lately
agreed its annoying
Yeah it sucks, AI infesting everything these days.
I don't see any method by which I might lose the game. It's just a growth simulator.
That's exactly right—I wanted to make a chill tower defense game. I was inspired by *Zero Stress King: Idle Defense*.
While off focus no wave advancment, so you can basically mathematically full max everything without even finishing wave 1.
Feature suggestion: a button to call the next wave to speed up getting tags, since they're all dying at max range already.
Is there any progress in waves when off-focus? If not, then yikes, I'm wasting precious microing time while typing this.
EDIT: the turrets apparently have a radius, not a range as shown.